about me

I’m a Game Designer driven by curiosity and a love for finding elegant solutions to complex design challenges. Whether designing core mechanics, crafting engaging loops, or building systems that empower players, I’m passionate about creating unforgettable experiences where players feel agency, wonder, and joy.

My path has taken me from being a Technical Assistant at CG Spectrum’s Game Design department, to serving as Assistant Game Director on Kristala at Astral Clocktower Studios, and as Game Designer on Spade Investigations at Little Grim Entertainment. Currently, I’m working as a Game Designer on an unannounced project at Highdive, a NetEase Games ThunderFire development studio from Montreal.

Beyond development, I’m a community-focused creator who’s passionate about sharing knowledge. Through l’Extension, I host fireside chats on essential soft skills and help others grow their networks, fostering connections and supporting those navigating their path into the industry. For me, great game design is as much about connecting people as it is about creating worlds. :)

Before landing in the industry, I have created cohesive and meaningful user experiences for over 10 years with one of the biggest live entertainment companies: Cirque du Soleil. I have directed, designed and delivered a hundred of bespoke live productions using various artistic means of expression, all the way from food, to costumes, dance, words, circus, video content, music, lighting, and sound, just to name a few.

My Resume